I enjoy these types of games, and could see myself creating one of these types for either Chemistry of Physics lessons.
With regard to this particular game, my first issue was that the game play was not immediately obvious to me, nor was it explained. It took two or three tries for me to determine that I had to use the cannon to move the character to the coin. This is similar to Cut the Rope or Icebreaker. As a game style, I like it.
Once I figured out the point of the game, the challenge was working out the actual physics of the projectiles and the response by the character. Getting the right combination of angle and timing was especially tricky in the levels that required the character to be airborne.
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